Once the user has input correct data save this information to a file along with the date and time of the request.
This piece of code will eventually be the first screen of your mastermind program and will allow you to keep track of who played your master-mind game and how well they did.
The objective of this homework is to construct a working Mastermind program, which will run over the WEB by using the HTTP and CGI protocols.
Richard Waterman. Fri Feb 5 06:20:05 EST 1999.