Statistics 101H: Game Theory
Knowledge part 3: Game theory
Web links about last lecture
see
here
for a gruesome description.
see
here
for a formal discussion from a philosophers perspective.
hats!
The common knowledge sigma-fields
the intersection of two sigma fields
Represents everything BOTH people know
The cheating sigma-fields
The union of two sigma
The god sigma-fields
The algebra where everything has to be mesasureable
A game matrix
Game of chicken
Newlywed game
Prisinors dilemma game
Rationality (or greedy)
One player rationality:
Pick the best action (not good enough--best action might change)
Pick the best action possible (too good, they might not know which is best)
Pick the best action given what they know (just right)
Same thing as symbols: (X = random variable representing the action choosen. x is another possible action.)
E(U(X)) >= E(U(x))
U(X) >= U(x)
E(U(X)|KnowledgeX) >= E(U(x)|KnowledgeX)
Two players: Each is rational
E(U(X,Y)|KnowledgeX) >= E(U(x,Y)|KnowledgeX)
E(U(X,Y)|KnowledgeX) >= E(U(x,Y)|KnowledgeX)
Example distributions for PD
Equal probabilities in PD
Any probabilities in PD
Concept: called dominance
Can use U(X) >= U(x) definition of rationality
Example distributions for newlywed game
Try equal probabilities (one row is rational other isn't)
Try 50/50 on diagonal (each row is rational)
Probably the "correct" solution to this game
Overall model
Each player has his/her own sigma-algebra
There is a common knowledge sigma-algebra
there is a "cheatting" sigma-algebra
There is the mother sigma-algebra
Nash assumed:
Two primary algebras are independent
common knolwdege is trivial
Cheat = mother
Mixed Nash drops common knowlwdge is trivial
CE drops independence of two primary algebras
Bayesian drops Cheat = mother
These issues have lead to 30 years of fighting
Last modified: Mon Dec 9 07:46:17 2002